package com.qq2008.game.mojie.jdo;

// 怪物
public class Monster extends com.qq2008.game.mojie.jdo.Player {

    // 掉落经验
    private int dropExp = 0;

    // 掉落金钱
    private int dropMoney = 0;

    // 描述
    private String desc = "";

    // 对话
    private String talk = "";

    // 是否不死(永久存在于地图, 不用刷新)
    private boolean isEnduring = false;

    // 刷新时间(秒, 非不死系NPC刷新时间)
    private int refreshTime = 10000;

    // 复活时间戳(秒, 非不死系NPC复活时间)
    private int reliveTime = 0;
    // 怪物类型 怪物无敌 怪物装备 技能...


    public String getDesc() {
        return desc;
    }

    public void setDesc(String desc) {
        this.desc = desc;
    }

    public String getTalk() {
        return talk;
    }

    public void setTalk(String talk) {
        this.talk = talk;
    }

    public boolean isEnduring() {
        return isEnduring;
    }

    public void setEnduring(boolean enduring) {
        isEnduring = enduring;
    }

    public int getRefreshTime() {
        return refreshTime;
    }

    public void setRefreshTime(int refreshTime) {
        this.refreshTime = refreshTime;
    }

    public int getReliveTime() {
        return reliveTime;
    }

    public void setReliveTime(int reliveTime) {
        this.reliveTime = reliveTime;
    }

    public int getDropExp() {
        return dropExp;
    }

    public void setDropExp(int dropExp) {
        this.dropExp = dropExp;
    }

    public int getDropMoney() {
        return dropMoney;
    }

    public void setDropMoney(int dropMoney) {
        this.dropMoney = dropMoney;
    }
}
